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Human Computer Interaction and User Experience
Track Co-chairs:

Kevin KUAN, University of Sydney, kevin.kuan@sydney.edu.au

Fiona NAH, Missouri University of Science and Technology, nahf@mst.edu

Kanliang WANG, Renmin University of China, wangkanliang@rbs.ruc.edu.cn


Description and Topics of Interest:

Human-Computer Interaction (HCI) and User Experience (UX) is a field that has attracted many researchers, educators, and practitioners from many different disciplines. To better design and utilize advanced technology, we need to better understand users, their tasks within different contexts, and the interplay among users, tasks, and contexts/environments.

 

As technology becomes more ubiquitous, the nature of usability and evaluation studies may also evolve. How should we adapt research methodologies to study technologies in a variety of different contexts, including the mobile and ubiquitous contexts? Do we need new research methodologies and/or approaches? What are the design principles for web sites versus mobile apps? How effective are novel interaction modes such as gesture-based and touch-based interaction? To what degree can neuro-physiological tools and devices, such as eye trackers, electroencephalogram (EEG), functional magnetic resonance imaging (fMRI), and galvanic skin response (GSR), help to increase our understanding of human-computer interaction and user experience?

 

The aim of this track is to provide a forum to discuss, develop, and promote a range of issues related to the history, reference disciplines, theories, practice, methodologies and techniques, new development, and applications of the interaction between humans, information, and information technology. The track is open to all types of research methodologies (e.g., conceptualization, theorization, case study, action research, experimentation, survey, simulation). We also welcome visionary articles and research in progress.


Possible topics include, but are not limited to, the following:

Perceptual, behavioral, cognitive, motivational, and affective/emotional aspects of user interaction and experience with IT/IS
Digital documents/genres and human information seeking behavior
User-centered/participatory/informed user interface design and evaluation
Integrated or innovative approaches and guidelines for analysis, design, and development of interactive devices and systems
Usability engineering, metrics, and methods for user interface assessment
Impact of interfaces/IT on attitudes, behavior, performance, perception, and productivity
Issues related to the elderly, children, and special needs populations
User interfaces for different cultural contexts or cultural usability
Innovative interface ideas for human-computer interaction and their evaluation
Surface computing or touch-based interaction
Kinetic and gesture based interaction
Voice and conversational interaction
Augmented reality

Associate Editors (in alphabetical order)

Angela Yan Yu, Renmin University of China
Ayoung Suh, City University of Hong Kong
Ben Choi, Nanyang Technological University
Frank Chan, ESSEC Business School
Langtao Chen, Missouri University of Science and Technology
Lele Kang, Nanjing University
Liqiang Huang, Zhejiang University
Mengxiang Li, Hong Kong Baptist University
Muller Cheung, Hong Kong University of Science and Technology
Qiqi Jiang, Copenhagen Business School
Rui Gu, University of International Business and Economics
Tingru Cui, University of Wollongong
Yi Wu, Tianjin University
Yixin (Sarah) Zhang, University of Jyväskylä